(L) Survey erhëlt d'Suergen iwwer d'Bildschinn ze beaflosse Kanner hieren (2018)

U.S. kids, ages 8 to 11, averaged 3.6 hours a day playing on their digital devices

By Laura Sanders

September 26, 2018

ÄUSZÄIT  – Kids who spent less than two hours a day on screens performed better on memory, thinking and language tests than kids who used screens more, a large study finds.

Nearly two out of three U.S. kids spend more than two hours a day looking at screens, a new analysis of activity levels finds. And those children perform worse on memory, language and thinking tests than kids who spend less time in front of a device, the study of over 4,500 8- to 11-year-olds shows.

The finding, published online September 26 in Lancet Kand & Jugendlecher Gesondheet, bolsters concerns that heavy use of smartphones, tablets or televisions can hurt growing minds. But because the study captures a single snapshot in time, it’s still not known whether too much screen time can actually harm brain development, experts caution.

Researchers used data gleaned from child and parent surveys on daily screen time, exercise and sleep, collected as part of a larger effort called the Adolescent Brain Cognitive Development Study. Cognitive abilities were also tested in that bigger study. As a benchmark for the new study, the researchers used expert guidelines set in 2016 that recommend no more than two hours of recreational screen time a day, an hour of exercise and between nine and 11 hours of nighttime sleep.

Overall, the results are concerning, says study coauthor Jeremy Walsh, an exercise physiologist who at the time of the study was at the Children’s Hospital of Eastern Ontario Research Institute in Ottawa, Canada. Only 5 percent of the children met all three guidelines on screen time, exercise and sleep, the survey revealed. Twenty-nine percent of the children didn’t meet any of the guidelines, meaning that “they’re getting less than nine hours of sleep, they’re on their screens for longer than two hours and they’re not being physically active,” Walsh says. “This raises a flag.”

On average, the children in the study spent 3.6 hours a day using screens for video games, videos and other fun. Children who spent less than two hours on screens scored, on average, about 4 percent higher on a battery of thinking-related tests than the kids who didn’t meet any of the screen, exercise or sleep guidelines, the researchers found.

“Without consideration of what kids are actually doing with their screens, we’re seeing that the two-hour mark actually seems to be a good recommendation for benefiting cognition,” says Walsh, who is now at the University of British Columbia in Okanagan.

Kids who met the recommendations for both screen time and sleep tested better as well. When analyzed on their own, sleep and physical activity didn’t seem to influence test results.

The study can’t say whether screen time — or the resulting absence of other activity — lowered thinking skills in children. “You don’t know which is the chicken and which is the egg here,” cautions pediatrician Michael Rich of Boston Children’s Hospital. It could be that smarter kids are less likely to spend lots of time on screens, he says.

Looking for clear-cut blame is a bit of a “red herring,” Rich says. Simple cause-and-effect relationships often don’t exist in human behavior and development. Instead of blanket pronouncements, “we need to tailor what we learn from science to individual children.”

By looking at behaviors in combination, the results offer a comprehensive look at children’s health, one that’s sorely needed, says Eduardo Esteban Bustamante, a kinesiologist at the University of Illinois at Chicago. “We don’t know a lot yet about how these behaviors interact with one another to influence kids’ cognitive development,” he says.

The Adolescent Brain Cognitive Development Study is slated to continue collecting similar data from these families until 2028. “I’m really excited to see where this line of research goes,” Bustamante says.