(AMOUNTUL DE UTILIZARE) Refractarea jocurilor video și dependenței de utilizare a internetului: compararea empirică transnațională a utilizării grele în timp și a scărilor de dependență în rândul tinerilor utilizatori (2016)

Dependenta   Volumul 111, 3 problemă, pagini 513-522, Martie 2016

Stéphanie Baggio1, *, Marc Dupuis2, Joseph Studer3, Stanislas Spilka4, Jean-Bernard Daeppen2, Olivier Simon5, André Berchtold1,6 and Gerhard Gmel3,7,8,9

Article first published online: 18 NOV 2015

DOI: 10.1111 / add.13192

Cuvinte cheie:

  • dependență;
  • heavy use over time;
  • internet use;
  • măsurare;
  • population-based sample;
  • jocuri video

Abstract

Context și obiective

Evidence-based and reliable measures of addictive disorders are needed in general population-based assessments. One study suggested that heavy use over time (UOT) should be used instead of self-reported addiction scales (AS). This study compared UOT and AS regarding video gaming and internet use empirically, using associations with comorbid factors.

Amenajări

Cross-sectional data from the 2011 French Survey on Health and Consumption on Call-up and Preparation for Defence-Day (ESCAPAD), cross-sectional data from the 2012 Swiss [e-mail protejat] study and two waves of longitudinal data (2010–13) of the Swiss Longitudinal Cohort Study on Substance Use Risk Factors (C-SURF).

reglaj

Three representative samples from the general population of French and Swiss adolescents and young Swiss men, aged approximately 17, 14 and 20 years, respectively.

Participanții

ESCAPAD: n =22 945 (47.4% men); [e-mail protejat]: n =3049 (50% men); C-SURF: n =4813 (baseline + follow-up, 100% men).

Măsurători

We assessed video gaming/internet UOT ESCAPAD and [e-mail protejat]: number of hours spent online per week, C-SURF: latent score of time spent gaming/using internet] and AS (ESCAPAD: Problematic Internet Use Questionnaire, [e-mail protejat]: Testul dependenței de Internet, C-SURF: Gaming AS). Comorbiditățile au fost evaluate pe baza rezultatelor de sănătate (ESCAPAD: evaluarea sănătății fizice cu un singur element, gânduri de suicid și numire cu un psihiatru; [e-mail protejat]: WHO-5 and somatic health problems; C-SURF: Short Form 12 (SF-12 Health Survey) and Major Depression Inventory (MDI).

Constatări

UOT and AS were correlated moderately (ESCAPAD: r = 0.40, [e-mail protejat]: r = 0.53 and C-SURF: r  = 0.51). Associations of AS with comorbidity factors were higher than those of UOT in cross-sectional (AS: .005 ≤ |b| ≤ 2.500, UOT: 0.001 ≤ |b| ≤ 1.000) and longitudinal analyses (AS: 0.093 ≤ |b| ≤ 1.079, UOT: 0.020 ≤ |b| ≤ 0.329). The results were similar across gender in ESCAPAD and [e-mail protejat] (men: AS: 0.006 ≤ |b| ≤ 0.211, UOT: 0.001 ≤ |b| ≤ 0.061; women: AS: 0.004 ≤ |b| ≤ 0.155, UOT: 0.001 ≤ |b| ≤ 0.094).

Concluzii

The measurement of heavy use over time captures part of addictive video gaming/internet use without overlapping to a large extent with the results of measuring by self-reported addiction scales (AS). Measuring addictive video gaming/internet use via self-reported addiction scales relates more strongly to comorbidity factors than heavy use over time.