Taaloga i luga o le Initaneti Faafeiloaʻi: Iloiloina o le Sootaga i le va o taʻaloga taʻavale ma le Initaneti Taʻiala Taʻavale (2016)

Cyberpsychol Behav Soc Netw. 2016 Apr;19(4):270-6. doi: 10.1089/cyber.2015.0415.

Lemmens JS1, Hendriks SJ1.

lē faʻatino

Internet gaming disorder (IGD) is the most recent term used to describe problematic or pathological involvement with computer or video games. This study examined whether this disorder is more likely to involve pathological involvement with online (i.e., Internet) games as opposed to offline games. We also explored the addictive potential of nine video game genres by examining the relationship between IGD and 2,720 games played by a sample of 13- to 40-year olds (N = 2,442). Although time spent playing both online and offline games was related to IGD, online games showed much stronger correlations. This tendency is also reflected within various genres. Disordered gamers spent more than four times as much time playing online role-playing games than nondisordered gamers and more than thrice as much time playing online shooters, whereas no significant differences for offline games from these genres were found. Results are discussed within the frame of social interaction and competition provided by online games.