O gaioiga suia ole gaioiga e fesoʻotaʻi ma le faʻaalia o le gaioiga ile taimi e faʻasaʻa ai i mataupu e iai le initaneti ole maʻi ole Initaneti (2019)

Addict Behav. 2019 Nov 9;102:106203. doi: 10.1016/j.addbeh.2019.106203.

Zhang J1, Hu Y2, Li H1, Zheng H1, Xiang M1, Wang Z1, Dong G3.

lē faʻatino

FAʻAMATALAGA:

Studies have proven that forced break can elicit strong psychological cravings for addictive behaviors. This phenomenon could create an excellent situation to study the neural underpinnings of addiction. The current study explores brain features during a cue-reactivity task in Internet gaming disorder (IGD) when participants were forced to stop their gaming behaviors.

METHODS:

Forty-nine IGD subjects and forty-nine matched recreational Internet game users (RGU) were asked to complete a cue-reactivity task when their ongoing gaming behaviors were forced to break. We compared their brain responses to gaming cues and tried to find specific features associated with IGD.

TULAFONO:

Compared with RGU, the IGD subjects showed decreased activation in the anterior cingulate cortex (ACC), parahippocampal gyrus, and dorsolateral prefrontal cortex (DLPFC). Significant negative correlations were observed between self-reported gaming cravings and the baseline activation level (bate value) of the ACC, DLPFC, and parahippocampal gyrus.

FAAIUGA:

IGD subjects were unable to suppress their gaming cravings after unexpectedly forced break. This result could also explain why RGU subjects are able to play online games without developing dependence.

FUAFUAGA: Craving; Decision-making; Executive control; Forced break; Internet gaming disorder

PMID: 31801104

FAIA: 10.1016 / j.addbeh.2019.106203