Проблематична употреба видео игара као емоционална стратегија суочавања: Докази из узорка ММОРПГ играча (КСНУМКС)

Ј Бехав Аддицт. КСНУМКС фев КСНУМКС: КСНУМКС-КСНУМКС. дои: КСНУМКС / КСНУМКС.

Blasi MD1, Giardina A1, Giordano C1, Coco GL1, Tosto C2, Биллиеук Ј3, Сцхимменти А4.

Апстрактан

ИСТОРИЈАТ:

A positive relationship between problematic gaming and escapism motivation to play video games has been well established, suggesting that problematic gaming may result from attempts to deal with negative emotions. However, to date, no study has examined how emotion dysregulation affects both escapism motives and problematic gaming patterns.

МЕТОДЕ:

Difficulties in emotion regulation, escapism, and problematic involvement with video games were assessed in a sample of 390 World of Warcraft players. A structural equation modeling framework was used to test the hypothesis that escapism mediates the relationship between emotion dysregulation and problematic gaming.

РЕЗУЛТАТИ:

Statistical analyses showed that difficulties in emotion regulation predicted both escapism motives and problematic gaming, and that escapism partially mediated this relationship.

ЗАКЉУЧАК:

Our findings support the view that problematic players are likely to escape in online games as a maladaptive coping strategy for dealing with adverse emotional experiences.

КЉУЧНЕ РЕЧИ: Internet gaming disorder; MMORPG; emotion regulation; escapism; gaming disorder; problematic gaming

ПМИД: КСНУМКС

дои: 10.1556/2006.8.2019.02