Одговор на систем напрезања и одлучивање у тешким епизодним корисницима алкохолних и онлајн видео игара (КСНУМКС)

Злоупотреба субст. КСНУМКС Мај КСНУМКС: КСНУМКС-КСНУМКС. дои: КСНУМКС / КСНУМКС.

Gilbertson RJ1, Leff DJ1, Young NA2.

Апстрактан

Циљ: Few empirical studies have addressed stress system response and subsequent decision making in problematic online video game players who also consume alcohol.

Метод: Participants were randomly assigned to either receive a psychosocial stressor, including evaluated public speaking and mental arithmetic, or control condition. Salivary cortisol, cardiovascular and subjective responses were collected. Following, decision making was assessed using the Iowa Gambling Task.

Резултати: In this sample of moderate internet gamers (N = 71; 45 male, 16.9% meeting suggested DSM-5 criteria for internet gaming disorder), 53.52% met gender-specific cut-points for heavy episodic drinking. Overall, participants in the TSST condition demonstrated elevated systolic and diastolic blood pressure, self-reported anxiety, and negative affect (ps < .05). However, response to the TSST was varied, particularly in individuals reporting binge internet gaming (6 h or more consecutive use in the last 30 d) who did not display the expected decline in positive affect in response to the TSST (p = .02). Differences in greater advantageous decision making between heavy episodic internet gaming participants in the stress condition, versus those reading a travel magazine, were also noted. These differences were not significant in participants reporting an absence of heavy episodic gaming behavior.

Закључци: These findings support the continued study of individuals who engage in problematic internet gaming behavior, particularly those who engage in heavy episodic use of alcohol.

КЉУЧНЕ РЕЧИ: Alcohol; cortisol; heavy episodic use; internet gaming disorder; stress system response

ПМИД: КСНУМКС

дои: 10.1080/10826084.2019.1618333