Ubudlelwano Phakathi Kokusetshenziswa KwamaVideogames Nempilo Yezocansi Emadodeni Amaduna (2017)

Andrea Sansone, MD, Massimiliano Sansone, MD, PsyD, UMarco Proietti, MD, IGiacomo Ciocca, I-PsyD, i-PhD, Andrea Lenzi, MD, U-Emmanuele A. Jannini, MD, UFrancesco Romanelli, MD

I-DOI: http://dx.doi.org/10.1016/j.jsxm.2017.05.001

abstract

Background

Ukusetshenziswa kwe-Videogame kuya ngokuya kuvame kakhulu kubantu bayo yonke iminyaka, futhi yize kunesibalo esikhulu sobufakazi besayensi obubonisa iqhaza lokuzijabulisa nge-elekthronikhi empilweni yabantu, abukho bufakazi maqondana nokuhlobana phakathi kokusebenzisa ama-videogames nempilo yezocansi.

Aim

Ukuphenya ubudlelwano phakathi kokusetshenziswa kwama-videogames nempilo yezocansi yabesilisa.

izindlela

Siphathe uhlu lwemibuzo emibili eqinisekisiwe, i-Premature Ejaculation Diagnostic Tool (PEDT) kanye ne-International Index ye-Erectile Function (IIEF-15), emadodeni 18 kuya eminyakeni eyi-50 aqashwe kabusha ngokusebenzisa amanethiwekhi omphakathi kanye namawebhusayithi athile. Ngaphezu kwemibuzo, amavolontiya acelwa ukuba anikeze imininingwane ngomkhuba wabo wokudlala kanye nendlela yabo yokuphila.

imiPhumela

Uhlobo olunwetshiwe lwe-IIEF-15 ne-PEDT, kufaka phakathi idatha ephathelene nemikhuba yokudlala nezindlela ezifanele zokuphila.

Imiphumela

Kusukela ngoJuni 18, 2014 kuya kuJulayi 31, 2014, amadoda angama-599 aneminyaka engu-18 kuya kwengu-50 ubudala aqeda uhlu lwemibuzo. Abesilisa abayikhulu namashumi ayisishiyagalolunye nesishiyagalolunye babike ukuthi akukho zenzo zocansi emasontweni amane edlule; amarekhodi amane enqatshiwe ngenxa yamaphutha azalwa nawo. Ama-questionnaire asele angama-4 ahlaziywa, ngama- “gamers” angama-396 (adlala> ihora elilodwa / usuku ngokwesilinganiso) kanye nama-287 “okungewona amageyimu” anikezela lonke ulwazi oludingekayo. Sithole ukwanda okuphansi kwe-ejaculation ngaphambi kwesikhathi kubadlali uma kuqhathaniswa nabangewona ama-gamers (kusho amaphuzu we-PEDT = 1 ± 109 vs 3.57 ± 3.38, P <.05, ngokulandelana). Ukuhlaziywa kwe-IIEF-15 akubonisanga mehluko ophawulekayo phakathi kwabadlali bamageyimu nabangewona ama-gamers ezizindeni zomsebenzi we-erectile, umsebenzi we-orgasmic, nokwaneliseka okuphelele. Izikolo ezingamaMedian zesizinda sesifiso sobulili zaziphakeme kwabangewona amageyimu (amaphuzu aphakathi nendawo [ibanga le-interquartile] 9 [8-9] vs 9 [8-10], ngokulandelana; P = .0227).

Imiphumela Yomtholampilo

Le miphumela isekela ukuhlangana phakathi kokusetshenziswa kwe-videogame nempilo yezocansi yabesilisa. Uma kuqhathaniswa nabangewona ama-gamers, amadoda adlala ama-videogames okungaphezu kwehora le-1 ihora / usuku ayenamathuba amancane okuba ne-ejaculation engaphambi kwesikhathi kepha maningi amathuba okuthi anciphise isifiso sobulili.

Amandla nokulinganiselwa

Lolu ucwaningo lokuqala okuhloswe ngalo ukuhlola impilo yabesilisa kwabesilisa kubadlala. Sikhombe ubudlelwane phakathi kwezikolo ze-PEDT ne-IIEF nokusetshenziswa kwe-videogame; kodwa-ke, lokhu okutholakele kudinga ukuqinisekiswa ngezifundo ezijwayelekile. Ngaphezu kwalokho, amavolontiya aqashwa ngezinkundla zokuxhumana, ngaleyo ndlela bekhulisa ubungozi bokuqashelwa.

Isiphetho

Ngokolwazi lwethu, lolu ucwaningo lokuqala lokuhlola oluphenya ukuxhumana phakathi kokuzijabulisa nge-elekthronikhi nezobulili besilisa, ikakhulukazi impendulo yokujuluka kanye nesifiso sobulili.