Патолошка употреба видео игара међу младима узраста КСНУМКС до КСНУМКС: национална студија (КСНУМКС)

Коментари: Америчка студија која је утврдила да КСНУМКС% америчких година старости КСНУМКС до КСНУМКС задовољава клиничке критеријуме за патолошко играње.


Psychol Sci. 2009 May;20(5):594-602.

Гентиле Д.

извор

Department of Psychology, Iowa State University and National Institute on Media and the Family, Minneapolis, Minnesota, USA. [емаил заштићен]

Апстрактан

Researchers have studied whether some youth are “addicted” to video games, but previous studies have been based on regional convenience samples. Using a national sample, this study gathered information about video-gaming habits and parental involvement in gaming, to determine the percentage of youth who meet clinical-style criteria for pathological gaming. Анкета Харриса испитала је случајно одабрани узорак америчке омладине КСНУМКС КСНУМКС до КСНУМКС. Око КСНУМКС% играча видео игара у овом узорку су показали патолошке обрасце игре. Several indicators documented convergent and divergent validity of the results: Pathological gamers spent twice as much time playing as nonpathological gamers and received poorer grades in school; pathological gaming also showed comorbidity with attention problems. Pathological status significantly predicted poorer school performance even after controlling for sex, age, and weekly amount of video-game play. These results confirm that pathological gaming can be measured reliably, that the construct demonstrates validity, and that it is not simply isomorphic with a high amount of play.