Di encam da ku encamên ku di jiyana rojane de bi çalakiyên xwe yên girêdayî yên girêdayî yên girêdayî yên girêdayî yên girêdayî re girêdayî bûne, ji hêla materyalên cinsî yên materyal ên fransî, celebên globalî yên nîşanên psîkolojîk ve têne pêşniyar kirin, û hejmareke cinsî di dema jiyanê de cinsên înternetê de têne bikaranîn, Dema ku dem li ser malperên cinsiyetê (her roj de) derbas bûne pir girîng ji bo şirovekirina variance di score in IATsex. Em di çend hevalbendên di navbera cognitive û mekanîzmayên mecbûrî de beşdarî beşdarî parastina cobersexê û yên ku ji bo kesan bi materyaliya materyalê re diyar kirin
Xweseriya Cinsî û Pêwîstina Kişandina Qedexekirina Cybersex Li Homosexual Males (2015)
Cybersex addiction (CA) has been mostly investigated in heterosexual males. Recent findings have demonstrated an association between CA severity and indicators of sexual excitability, and that coping by sexual behaviors mediated the relationship between sexual excitability and CA symptoms. The aim of this study was to test this mediation in a sample of homosexual males. Seventy-one homosexual males were surveyed online. Questionnaires assessed symptoms of CA, sensitivity to sexual excitation, pornography use motivation, problematic sexual behavior, psychological symptoms, and sexual behaviors in real life and online. Moreover, participants viewed pornographic videos and indicated their sexual arousal before and after the video presentation. Results showed strong correlations between CA symptoms and indicators of sexual arousal and sexual excitability, coping by sexual behaviors, and psychological symptoms. CA was not associated with offline sexual behaviors and weekly cybersex use time. Coping by sexual behaviors partially mediated the relationship between sexual excitability and CA. The results are comparable with those reported for heterosexual males and females in previous studies and are discussed against the background of theoretical assumptions of CA, which highlight the role of positive and negative reinforcement due to cybersex use.
Veqetî:
Internet gaming disorder is currently listed in the DSM—not in order to diagnose such a disorder but to encourage research to investigate this phenomenon. Even whether it is still questionable if Internet Gaming Disorder exists and can be judged as a form of addiction, problematic game play is already very well researched to cause problems in daily life. Approaches trying to predict problematic tendencies in digital game play have mainly focused on playing time as a diagnostic criterion. However, motives to engage in digital game play and obsessive passion for game play have also been found to predict problematic game play but have not yet been investigated together. The present study aims at (1) analyzing if obsessive passion can be distinguished from problematic game play as separate concepts, and (2) testing motives of game play, passion, and playing time for their predictive values for problematic tendencies. We found (N = 99 males, Age: M = 22.80, SD = 3.81) that obsessive passion can be conceptually separated from problematic game play. In addition, the results suggest that compared to solely playing time immersion as playing motive and obsessive passion have added predictive value for problematic game play. The implications focus on broadening the criteria in order to diagnose problematic playing.
In this study, game play motives, passion for game play as well as playing time were analyzed as predictors for problematic game play. Our results showed that immersion as playing motive and obsessive passion for game play have significant predictive value for problematic game play while playing time had only significant influence on problematic game play if used as single predictor. Concerning the development of future diagnostic instruments, game play motives and passion should be discussed as criteria.
Peywendî. 2015 Oct 9. doi: 10.1111 / add.13192.
Baggio S1, Dupuis M2, Studer J3, Spilka S4, Daeppen JB2, Şimûn O5, Berchtold A1,6, Gmel G3,7,8,9.
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