Delay Discounting of Video Game Players: Comparison of Time Duration Among Gamers (2017)

Cyberpsychol Behav Soc Netw. 2017 Jan 24. doi: 10.1089/cyber.2016.0451.

Buono FD1,2, Sprong ME3, Lloyd DP1,2, Cutter CJ1, Printz DM1, Sullivan RM2, Moore BA1,2.

Abstract

Video game addiction or Internet game disorder, as proposed by the DSM-5 (Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition), has similar criterion characteristics to other impulse control disorders. There is limited research examining video game addiction within a behavioral economic framework using delay discounting.

The current study evaluated delay-discounting patterns of money and video game play by usual weekly hours of video game play. A total of 104 participants were split into 1 of 3 groups of video game players (low, medium, and high) and were asked to complete a monetary and video game discounting procedure through an online survey.

Results showed significant differences between groups within both the monetary (p = 0.003) and video game discounting procedures (p = 0.004). Additionally, a positive linear relationship was noted between the groups across both procedures.

The results of the current article reinforce previous findings that more hours of video game use are associated with greater impulsivity and provide implications for future research.

KEYWORDS: Internet gaming disorder; behavioral economics; delay discounting; impulsivity

PMID: 28118044

DOI: 10.1089/cyber.2016.0451