Front Psychol. 2019 Apr 26; 10: 911. i-doi: 10.3389 / fpsyg.2019.00911. eCollection 2019.
I-Finserås TR1, I-Pallesen S2, I-Mentzoni RA2, I-Krossbakken E2, INkosi DL3, Molde H1.
abstract
I-Internet Gaming Disorder (IGD) isanda kufakwa njengombandela wokuqhubeka nokufunda ocwaningweni lwesihlanu nolwamuva lwe-Diagnostic and Statistical Manual of Mental Disorders. Ucwaningo olukhona lucwaningile ukuthi ngabe inqubo ye-IGD ihlanganisa ukwakhiwa okungalingani. Idatha ivela kusampula yamaNorwaygians aneminyaka engu-17.5 iminyaka engu-2012 neminyaka engu-19.5 ku-2014 (N = 1258). Ucwaningo lusebenzise ukuhlaziya kwesikali seMokken ukuphenya ukuthi ngabe inani lezinto ezahlukahlukene esikalini le-IGD lilinganise ukuhlukahluka okufana nalokhu uma isikali sisebenza ngokuhlukile kwabesilisa nabesifazane. Ukuhlaziywa kwe-Correlation kwenziwa phakathi kwezikolo ezisesilinganisweni se-IGD (ukubala) ne-Gaming Addiction Scale for Adolescents (GASA, ngezigaba), zombili zihlolwe ku-2014. Ukuhlaziywa kwe-binomial regression analvinication kusetshenziswe ukuze kuphenywe ukuthi izibikezeli ezihlukile zezempilo yezengqondo ezihlolwe ku-2012 zazihlotshaniswa kanjani ne-IGD ehlolwe kwi2014. Ukuhlaziywa kwesikali seMokken kubonise ukuthi yonke into eyenziwe nge-homogeneity idlula i-0.3 lapho isampula lonke liqeda isikali nalapho abesifazane beqedile ukukala, okukhombisa ukuthi izinto zibonisa ukuhlukahluka okufana nosuku. Kuzona zombili izimoH > 0.40) kukhonjiswe ukungalingani. Into elinganisa “ukubekezelelana” ayizange yeqe u-0.3 esikalini lapho igcwaliswa ngabesilisa, okukhombisa ukuthi izinto eziyisishiyagalombili kuphela kweziyisishiyagalolunye ezibonisa ukuguquguquka okukodwa okufihliwe lapho kusetshenziswa kwabesilisa kuphela. Isikali sezinto eziyisishiyagalombili esiqukethe abesilisa sikhombise ukubuthakathaka (H > 0.30) ukungacabangi. Ukuhlaziywa kokuhlanganiswa kukhombise ukuhlangana okuhle phakathi kwamaphuzu esikalini se-IGD ne-GASA (r = 0.71, p <0.01) lapho ihlolwe ngasikhathi sinye nokulungiswa okuhle kepha okuphansi (r = 0.48, p <0.01) lapho ihlolwe isikhathi eside. Imiphumela evela ekuhloleni kabusha okungalungile kokubhalwa phansi kwe-binomial ikhombisile ukuthi umlutha wegeyimu yangaphambilini wevidiyo, ukuba ngowesilisa, ukudangala, ulaka nesizungu kwakuyizibikezeli ezibalulekile ze-IGD. Izinhlangano zazincane kuzo zonke izinto eziguqukayo ezimele ngaphandle komlutha wevidiyo wevidiyo owedlule nobulili lapho izinhlangano zazinkulu. Yize imiphumela evela ekuhlolweni kokuhlaziywa kanye nokuhlolwa kokubhalwa phansi ikhombise ubuqiniso besibalo, imiphumela evela ekuhlaziyweni kweMokken iphakamisa ukuthi isilinganiso se-IGD kungenzeka singasetshenziswa njengesilinganiso esingacacanga lapho kufakwa into yokubekezelela.
KEYWORDS: Ukuphazamiseka Kwemidlalo Ye-Intanethi; Ukuhlaziywa kwesikali seMokken; impilo yengqondo; imidlalo ye-pathological video; izakhiwo ze-psychometric
I-PMID: 31080426
I-PMCID: I-PMC6497737
I-DOI: 10.3389 / fpsyg.2019.00911