Umlutha we-Behav Rep. I-2018 Oct 24; 9: 100140. doi: 10.1016 / j.abrep.2018.10.004.
Hu E1, I-Stavropoulos V1, U-Anderson A.1, Scerri M1, UCollard J1.
abstract
Isingeniso:
I-Gaming Disorder (GD) ingezwe kushicilelo olusanda kwenziwa lwe-International Classization of Diseases (ICD-11) yi-World Health Organisation. Lokhu kuhambisana nezincomo zohlelo lwesihlanu lwe-Diagnostic Statistical Manual for Mental Disriers (DSM-5), ekhishwe yi-American Psychiatric Association. Ngenxa yalokho, kumenyiwe olunye ucwaningo olufanele. Ukuxhumana phakathi kokuncamelayo kwezinhlobo zomdlalo we-inthanethi womphakathi, izinga lokugeleza kwe-inthanethi (noma injabulo enkuluabanolwazi, nobulili bomdlali wegeyimu kuhlolwe lapha njengezinto ezinikela nge-IGD.
Indlela:
Isampula ejwayelekile yabadlali be-inthanethi abadala iqoqwe online (N = 237, Ubudala = 18-59, Abesilisa = 157; 66%; Abesifazane = 80; 34%). Ababambiqhaza bagcwalise ifomu lezinto eziyisishiyagalolunye ze-Internet Gaming Disorder Scale-Short Form (IGDS-SF9), i-Online Flow Questionnaire (OFQ), kanye nokuzibika kwabantu kanye nokuziphatha kwe-inthanethi / kwemidlalo.
Ezenye:
Ukuhlaziya ukulamula nokulinganisa kubonise ukuthi izinga lokugeleza kwe-inthanethi lihlangabezane kakhulu nobudlelwano phakathi kokuthandwayo kwezinhlobo zemidlalo yezenhlalo kanye nokuqina kokuziphatha kwe-IGD kubo bobabili abesilisa abesilisa.
Iziphetho:
Imiphumela iphakamisa ukuthi izinga lokuhlangenwe nakho kwe-online Flow lenza into yobungozi maqondana nentuthuko ye-IGD. Ngaphezu kwalokho, imidlalo egunyaza ukuxhumana nokuxhumana nabanye abakhona ukuba ilungele ukugeleza kwe-inthanethi, futhi ngaleyo ndlela ithuthukise ingozi ye-IGD kungakhathalekile ubulili begazi bomdlali. Imiphumela nemikhawulo yocwaningo kuyaxoxwa ngayo.
KEYWORDS: Ukugeleza; Umlutha wemidlalo; Ukuphazamiseka kwemidlalo kwe-Intanethi; Imidlalo yabadlali abaningi eyidlalayo yabadlali abaningi online Inkundla yokulwa yabadlali abaningi online; Ukugeleza kwe-inthanethi; Imidlalo yezenhlalo
I-PMID: 31193693
I-PMCID: I-PMC6541905