Ulwaphulo lwezobuchwepheshe kunye nokuxhamla kweNtlalo: Impembelelo ye-Intlarensi ye-Intanethi ye-Intanethi, ukuLungiswa kweMidiya yeeNtlalo, ukuLungiswa kweMidlalo yeDialog kunye ne-Smartphone Umlutha kwi-Social Connectedness (2017)

Iziyobisi zeTekhnoloji kunye noQhagamshelo lweNtlalontle: Isiphumo sePredictor yoThintelo lweIntanethi, isiyobisi seMidiya yeNtlalontle, isiyobisi somdlalo wedijithali kunye nesiyobisi seSmart ngenxa yoNxibelelwano lweNtlalo.

umthombo: UDusunen Adam: Ijenali yoNyango lwezeMpilo yoNyango kunye neeNzululwazi zeNeological. Sep2017, Umqu. Imba 30, p3-202. 216p.

Umbhali (s): USavci, uMustafa; I-Aysan, uFerda

Abstract:

Injongo: Olu pho nonongo luhlolisise iziphumo ezinezidakamizwa ezine, ezibandakanya umlutha we-intanethi, umlutha wezentlalo, umlutha we-digital game and addiction smartphone.

Indlela: Olu phononongo lwenziwe kulutsha lwe-201 (amantombazana ayi-101, amakhwenkwe ayi-100) abesebenzisa i-Intanethi, bedlala imidlalo yedijithali, kwaye besebenzisa imithombo yeendaba zentlalo ubuncinci unyaka omnye, kwaye banayo iakhawunti enye yemidiya yoluntu kunye ne-smartphone. Ifom emfutshane yoVavanyo lwe-Intanethi yoTywala kwi-Intanethi, iFom yokuPhazamiseka kweMidiya yoLuntu, i-Digital Game Addiction Scale, i-Smartphone Addiction Scale-Short Version, i-Social Connectedness Scale, kunye neFom yoLwazi lwaBantu zisetyenziswe njengezixhobo zokuqokelela idatha. Iindlela zeparametri zeenkcukacha-manani zazisetyenziselwa ukuhlalutya idatha, kuthathelwa ingqalelo imeko enye kunye neninzi, ulungelelwaniso, kunye nemulticolinearity.

iziphumo: Uhlalutyo lubonisa ukuba umlutha we-Intanethi, umlutha weendaba zentlalo, umlutha womdlalo wedijithali kunye nesiyobisi se-smartphone kwaxelwa kwangaphambili nge-25% yokuxhuma koluntu. Ukongeza, kuye kwagqitywa ukuba eyona mpembelelo inamandla yonxibelelwano lwaseburhulumenteni isuka kumkhwa we-Intanethi ulandelwa likhoboka leendaba ezentlalo, ikhoboka lomdlalo wedijithali, kunye nesiyobisi se-smartphone ngokulandelelana.

Isiphelo: Izilwanyana ezine zeteknoloji ezibandakanya umlutha we-intanethi, umlutha wezobuxhakaxhaka, ukuxhatshazwa kwemidlalo yedijithali kunye nokubheja kwe-smartphone kuthintela kakhulu ukuxhunywa kwentlalo.