Umbutho phakathi kwe-Gaming Online, i-Social Phobia, kunye noxinzelelo: i-Internet Survey (2012)

I-BMC Psychiatry. I-2012 Jul 28; 12 (1): 92.

Wei HT, Chen MH, Huang PC, Bai YM.

KWEMISEBENZI:

INJONGO:

Itekhnoloji yokudlala kwi-Intanethi ikhule ngokukhawuleza kwisithuba seminyaka elishumi edlulileyo, kwaye iingxaki zayo ezinxulumene noko zifumene ingqalelo eyandayo. Nangona kunjalo, zimbalwa ezifundwayo kwiimpawu zengqondo ezihambelana nokusetyenziswa okugqithisileyo kwemidlalo ye-Intanethi. Iinjongo zolu phando kukuphanda iimpawu zabadlala kwi-Intanethi, kunye nonxibelelwano phakathi kweeyure zokudlala ze-Intanethi, iphobia lentlalontle, kunye noxinzelelo kusetyenziswa uvavanyo lwe-intanethi.

IINDLELA:

Kwenziwe iphepha lemibuzo elikwi-Intanethi laza lathunyelwa kwiwebhusayithi ezidumileyo zomdlalo we-Intanethi, ukumema abadlali be-intanethi ukuba bathathe inxaxheba kuphando. Umxholo wephepha lemibuzo ubandakanya idatha ye-demographic, iiprofayili zokusetyenziswa kwe-intanethi kunye nokudlala kwi-Intanethi, kunye namanqanaba okuzilinganisa okukodwa kwesifo sokudakumba kunye ne-Somatic Syndrome Symbale (DSSS), i-Social Phobia Inventory (SPIN), kunye ne-Chen Internet Addiction Scale (CIAS).

IINKCUKACHA:

Inani elipheleleyo labadlali be-Intanethi abangama-722 abaneminyaka yobudala engama-21.8 +/- iminyaka engama-4.9 bagqibe kuvavanyo lwe-Intanethi kwinyanga enye. I-601 (83.2%) abathathi-nxaxheba yayingamadoda, kwaye i-121 (16.8%) yayingabafazi. Ixesha elichaziweyo lokudlala kwi-intanethi ngeveki yayingu-28.2 +/- iiyure ezingama-19.7, ezinxulumene nembali yokudlala kwi-Intanethi (r = 0.245, p <0.001), iyonke i-DSSS (r = 0.210, p <0.001), SPIN (r = 0.150, p <0.001), kunye neCIAS (r = 0.290, p <0.001) amanqaku. Abadlali ababhinqileyo banembali emfutshane yokudlala kwi-Intanethi (6.0 +/- 3.1 vs. 7.2 +/- 3.6 iminyaka, p = 0.001) kunye namaxesha amafutshane okudlala kwi-Intanethi veki nganye (23.2 +/- 17.0 vs. 29.2 +/- iiyure ezingama-20.2, p = 0.002), kodwa yayine-DSSS ephezulu (13.0 +/- 9.3 vs. 10.9 +/- 9.7, p = 0.032) kunye ne-SPIN (22.8 +/- 14.3 vs. 19.6 +/- 13.5, p = 0.019) amanqaku kunala Abadlali abangamadoda. Imodeli yokuhlengahlengiswa komgca ibonakalise ukuba amanqaku aphezulu e-DSSS ayanyaniswa nesini sabasetyhini, amanqaku aphezulu e-SPIN, amanqaku aphezulu e-CIAS, kunye neeyure ezinde zeveki zokudlala kwi-Intanethi, ngokulawula iminyaka kunye neminyaka yemfundo.

UKUQINISWA:

Abadlala kwi-Intanethi abaneeyure zokudlala zemidlalo veki nganye bayathanda ukuba nembali ende yokudlala kwi-Intanethi, kunye nokudakumba okunzulu, ukubetheka kwabantu ekuhlaleni, kunye neempawu zokulutha kwi-intanethi. Abadlali be-intanethi ababhinqileyo babene iiyure ezimbalwa zeveki zokudlala kunye nembali yokudlala ekwi-intanethi eyadlulayo, kodwa bathambekele ekubeni neempawu ezibi kakhulu zentlungu, zentlungu kunye neempawu zokuziphatha. Abaxeli bexinzelelo babeluphawu oluphezulu lokuziphatha kwi-phobic, iimpawu ezixhaphakileyo ze-intanethi, iiyure ezinde zokudlala, kunye nesini sabasetyhini..